Torrance, California, United States
$120-200k
Full Time
a month ago
Job description
Turning Space into a Transportation Layer for Earth
Who We Are:
Eras of humanity can often be defined by a dominate transportation mode - horse drawn chariots, ocean going boats, or aircraft. These were spurred by a small group of people rigorously focused on building technology to achieve faster access to more of the world. We seek to usher in a new era of humanity defined by universal access to the whole globe free of borders and the presence of a routine way from space to Earth. To do this, we are building highly maneuverable re-entry vehicles that can loiter in orbit before precision landing back on Earth.
What You’ll Do:
As an Inversion Embedded Flight Software Engineer, you will have an instrumental impact on the functionality and performance of our next-generation reentry vehicles. You will own a substantial aspect of the flight software stack that enables our spacecraft to complete its mission of operating in space and eventually returning to be recovered. Your impact will be on embedded, telemetry, and control software running on custom hardware that flies the world’s first reentry vehicle designed for turning space into a transportation layer for Earth.
Our software engineers are responsible for the complete lifecycle of the software they create, including development, testing, and support.
- Write and test software for spacecraft, including drivers, networking, fault management, and attitude control interfaces
- Work with vendors to interface with sensors, actuators, and other hardware components
- Assist in creating and executing tests, including HITL (hardware in the loop) testing, integration testing, and unit testing
- Assist with ground control and mission operations
- Assist in architecting flight software for future vehicles
In addition to contributing to the flight software for our upcoming mission, you will also play an instrumental role in helping architect the software and system for our future vehicle, Arc.
Required Qualifications:
- Bachelor's degree in computer science, computer engineering, or a related field.
- 6+ years of experience building, debugging, and supporting embedded software systems in C/C++
- Experience with real-time software development with FreeRTOS or other embedded real-time systems (preferably running on STM32 microcontrollers)
- Experience developing hardware drivers using communication protocols such as SPI, I2C, UART, CAN, RS485, etc.
- Experience bringing up embedded software projects from concept to production
- Comfortable using git for version control and code review
- Position may require occasional extended work hours and/or weekend work.
- Our office headquarters is located in Torrance, CA. All jobs require you to work onsite unless otherwise stated in the job description.
Desired Qualifications:
- Experience with safety critical systems and designing redundant systems (1-2 fault tolerant)
- Hands-on experience developing, testing, and/or operating spacecraft, flight hardware, HITL, flat-sats, and avionics systems
- Experience collaborating with GNC engineers and developing drivers for GNC sensors (IMUs, GPS, Star Trackers, etc)
- Experience with networking (TCP/UDP/Ethernet)
- Familiarity with the Linux kernel and interfacing with it (linux drivers, device trees, etc)
- Experience with FPGA development, configuring embedded FPGAs and attached devices
- Prior experience working in startups and small independent teams
The California annual base salary for this role is currently $120,000 - $200,000. Pay Grades are determined by role, level, location, and alignment with market data. Individual pay will be determined on a case-by-case basis and may vary based on the following considerations: interviews and an assessment of several factors that are unique to each candidate, job-related skills, relevant education and experience, certifications, abilities of the candidate and internal equity.
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