Flight Software Engineer

Redondo Beach, California, United States

$120-180k

Full Time

4 months ago

Job description

As a Flight Software Engineer your core responsibility will be to write code that runs on custom avionics hardware for executing flight and ground test functions. You will work with avionics hardware engineers, GNC engineers, propulsion engineers, and others to develop performant and maintainable solutions. You will have the opportunity to contribute to many aspects of spacecraft development, including architecting new systems, doing quick prototypes, doing rigorous flight projects, controlling flight hardware during ground tests, and doing mission operation support on the first mission.  

Responsibilities

  • Implementing, testing, and integrating software for GNC algorithms; command and telemetry; mission management; health and status; and fault management in a real-time software framework
  • Develop and improve functions such as closed loop control of physical processes, and
    detection/response algorithms for failures such as broken sensors or radiation upsets
  • Write scrappy code to support development testing of avionics, fluids, and propulsion devices
  •  Write rigorous, reviewed, and tested code to support manufacturing and flight
  • Review code written by others

Minimum Qualifications

  • Bachelor’s degree in Computer Science, Computer Engineering, Electrical Engineering, or related degrees      
  • 4+ years writing C/C++ code for an embedded system or vehicle of some kind (robot, car, drone, spacecraft, etc)
  • Strong understanding of computer architecture, operating systems, data structures, and computer networking
  • Experience with Real Time Operating Systems (RTOS) or with Embedded Linux
  • Experience using version control, test cases, and other software best practices



Preferred Skills and Experience

  • Experience implementing code for a real-time system which must perform tasks at a deterministic rate    
  • Familiarity with off-the-shelf frameworks like ROS2 or NASA cFS
  • Experience using oscilloscopes, logic analyzers, hardware debuggers, and source-level debuggers to troubleshoot problems at all layers of the stack  
  • Experience in a start-up or agile development environment
  • Experience writing flight software for launch vehicles, satellites or spacecraft

Additional Information:

Compensation bands are determined by role, level, location, and alignment with market data. Individual level and base pay is determined on a case-by-case basis and may vary based on job-related skills, education, experience, technical capabilities and internal equity. In addition to base salary, for full-time hires, you may also be eligible for long-term incentives, in the form of stock options, and access to medical, vision & dental coverage as well as access to a 401(k) retirement plan.


To conform to U.S. Government space technology export regulations, including the International Traffic in Arms Regulations (ITAR) you must be a U.S. citizen, lawful permanent resident of the U.S., protected individual as defined by 8 U.S.C. 1324b(a)(3), or eligible to obtain the required authorizations from the U.S. Department of State. Learn more about the ITAR here.  

Impulse Space is an Equal Opportunity Employer; employment with Impulse Space is governed on the basis of merit, competence and qualifications and will not be influenced in any manner by race, color, religion, gender, national origin/ethnicity, veteran status, disability status, age, sexual orientation, gender identity, marital status, mental or physical disability or any other legally protected status.

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